AoeStats
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Arabia

507357851Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 18m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1546
+8
🇦🇷 Magyars · Argentina
1444
+12
🇦🇷 Maya · Argentina
1431
+12
🇦🇷 Huns · Argentina
1388
+14
🇩🇪 Franks · Germany
1394
-13
🇦🇷 Magyars · Argentina
1379
-13
🇧🇷 Teutons · Brazil
1317
-10
🇧🇪 Ethiopians · Belgium
1312
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 1,116 9:27 — — ⚔ Archer Rush
56 1,051 11:56 — — ⚔ Archer Rush
51 956 9:13 — — ⚔ Scout Rush
46 869 9:11 — — ⚔ Scout Rush
45 852 8:54 — — ⚔ Scout Rush
41 778 9:44 — — ⚔ Scout Rush
38 722 — — —
34 650 9:59 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,505 3,137 90 0 9,732 9,896
4,610 2,924 50 0 7,584 7,960
2,950 3,038 1,535 0 7,523 8,036
4,950 2,305 50 0 7,305 8,341
4,605 2,446 50 0 7,101 7,337
3,900 1,147 50 200 5,297 6,084
2,285 1,774 50 0 4,109 4,480
1,450 1,292 230 200 3,172 2,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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