AoeStats
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MegaRandom

507292449Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 4m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1362
+17
🇭🇰 Lithuanians · Hong Kong SAR China
1349
+18
🇨🇳 Mongols · China
1290
+20
🇨🇳 Persians · China
1276
+21
🇩🇪 Lithuanians · Germany
1400
-20
🇩🇪 Maya · Germany
1393
-19
🇮🇳 Gurjaras · India
1379
-19
🇲🇽 Britons · Mexico
1370
-18
Player eAPM Actions Feudal Castle Imperial Opening
77 330 — — —
67 287 — — —
57 246 — — —
51 219 — — —
50 214 — — —
50 215 — — —
48 208 — — —
31 133 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 125 0 0 875 900
700 150 0 0 850 752
600 225 0 0 825 604
650 100 50 0 800 686
650 150 0 0 800 773
650 125 0 0 775 899
400 125 0 0 525 537
350 125 0 0 475 611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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