AoeStats
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Arena

507181927Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1470
+12
🇦🇷 Italians · Argentina
1419
+15
🇧🇷 Lithuanians · Brazil
1338
+18
🇳🇿 Goths · New Zealand
1306
+20
1403
-17
🇦🇷 Mongols · Argentina
1396
-17
🇺🇸 Hindustanis · United States
1371
-16
🇺🇸 Vikings · United States
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,785 10:59 14:49 30:38 ⛏ Fast Castle
51 2,509 11:05 15:16 26:33 ⛏ Fast Castle
46 2,266 10:46 15:33 33:52 ⛏ Fast Castle
36 1,802 12:17 17:26 36:36 ⛏ Fast Castle
34 1,667 11:30 15:18 28:39 ⛏ Fast Castle
28 1,390 9:56 14:41 31:51 ⛏ Fast Castle
27 1,316 10:55 15:15 38:03 ⛏ Fast Castle
17 835 9:35 16:22 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,715 17,230 17,165 950 85,060 89,895
40,195 20,190 20,940 2,605 83,930 85,778
35,305 24,877 14,070 1,700 75,952 83,031
35,435 17,305 21,185 1,600 75,525 78,698
23,305 26,110 12,690 1,030 63,135 67,535
17,870 12,545 7,090 2,195 39,700 41,162
9,250 12,704 9,000 2,165 33,119 41,278
12,350 12,993 4,840 1,245 31,428 32,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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