AoeStats
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Oasis

507159475Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 50m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1470
+13
🇩🇪 Malay · Germany
1430
+15
🇩🇪 Inca · Germany
1369
+18
🇩🇪 Bulgarians · Germany
1228
+24
🇺🇸 Goths · United States
1417
-18
🇦🇷 Bengalis · Argentina
1414
-18
🇺🇾 Celts · Uruguay
1410
-18
🇺🇸 Koreans · United States
1374
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,852 9:43 19:05 42:48 ⚔ Scout Rush
49 2,478 10:15 26:08 — ⚔ Archer Rush
47 2,364 9:17 19:23 33:31 ⚔ Archer Rush
45 2,254 9:52 23:29 41:16 ⚔ Archer Rush
42 2,102 12:02 24:30 40:49 ⚔ M@A Rush
41 2,059 8:57 19:58 35:24 ⛏ Fast Castle
41 2,059 11:12 15:18 33:37 ⛏ Fast Castle
36 1,818 9:25 18:26 39:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,480 16,533 22,855 870 83,738 84,006
15,960 37,780 12,230 4,580 70,550 82,210
28,305 16,527 10,890 1,325 57,047 59,176
15,850 22,859 14,620 2,300 55,629 63,974
12,485 21,205 16,665 4,250 54,605 60,057
19,185 20,518 9,405 2,120 51,228 55,906
19,620 13,058 15,340 200 48,218 53,711
18,125 10,683 13,155 2,175 44,138 49,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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