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Nomad

510206798Analyzed
4v4 RM · 12h ago on Sep 29, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
1324
+13
🇹🇷 Huns · Türkiye
1247
+16
🇺🇸 Spanish · United States
1216
+18
🇦🇺 Persians · Australia
1181
+19
🇧🇷 Tatars · Brazil
1367
-21
🇧🇷 Vietnamese · Brazil
1311
-19
🇺🇸 Vikings · United States
1250
-16
🇧🇷 Magyars · Brazil
1088
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,752 13:42 21:46 41:19 ⛏ Fish Boom into Fire Galleys FC
34 1,717 15:28 19:35 42:43 ⛏ Fish Boom FC
27 1,392 16:13 28:16 50:40 ⚔ Fish Boom into Scouts
24 1,219 13:55 23:08 44:25 ⛏ Fish Boom FC
24 1,234 24:37 35:21 — ⚔ Fish Boom into Drush into Scouts into Galleys
22 1,099 15:18 21:48 — ⚔ Fish Boom into Scouts FC
22 1,122 18:16 23:09 50:07 ⛏ Fish Boom FC
21 1,067 15:32 19:36 39:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,390 27,800 13,080 6,225 75,495 83,738
23,195 18,290 8,025 2,550 52,060 54,874
12,175 22,209 11,205 4,950 50,539 52,357
12,740 11,493 6,035 4,090 34,358 37,784
10,360 12,524 8,105 975 31,964 39,249
10,910 11,959 4,510 3,000 30,379 33,380
14,830 9,227 4,760 1,055 29,872 35,975
9,740 8,872 2,790 2,265 23,667 26,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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