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Oasis

509775133Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 35m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1360
+10
🇦🇷 Franks · Argentina
1312
+12
🇦🇷 Malians · Argentina
1308
+12
🇦🇷 Ethiopians · Argentina
1224
+15
🇨🇴 Persians · Colombia
1289
-15
🇺🇸 Vikings · United States
1245
-13
🇲🇽 Persians · Mexico
1220
-12
🇨🇴 Khmer · Colombia
1133
-9
Player eAPM Actions Feudal Castle Imperial Opening
79 2,761 9:17 24:09 34:31 ⚔ Archer Rush
74 2,606 8:37 23:01 — ⚔ Scout Rush
55 1,926 9:50 20:48 — ⚔ Scout Rush
51 1,781 9:40 21:49 — ⚔ Scout Rush
47 1,650 10:50 14:52 33:33 ⛏ Fast Castle
46 1,624 10:15 24:13 — ⚔ Scout Rush
39 1,365 10:13 27:09 — ⚔ Archers into Skirms
19 672 10:18 18:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,130 11,450 5,530 2,920 37,030 44,879
10,555 10,083 3,790 1,600 26,028 30,728
8,850 8,958 6,495 100 24,403 25,044
11,740 6,259 4,695 200 22,894 23,948
9,795 8,664 3,625 190 22,274 24,863
10,615 6,220 4,065 950 21,850 23,855
8,015 5,520 2,560 200 16,295 17,255
6,485 6,916 1,995 775 16,171 17,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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