AoeStats
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Arena

509765499Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 29m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1263
+14
🇺🇸 Persians · United States
1220
+15
🇺🇸 Britons · United States
1220
+15
🇺🇸 Vikings · United States
1215
+16
🇨🇱 Malay · Chile
1268
-17
🇵🇪 Poles · Peru
1212
-15
🇨🇳 Malians · China
1207
-15
🇦🇷 Cumans · Argentina
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,128 10:26 14:24 29:32 ⛏ Fast Castle
32 948 11:43 15:41 — ⚔ FC into Archers
28 841 11:12 15:05 — ⛏ Fast Castle
22 657 11:46 16:58 — ⛏ Fast Castle
20 591 10:34 14:42 29:26 ⛏ Fast Castle
18 539 8:29 19:18 — ⛏ Fast Castle
17 491 10:34 15:32 — ⛏ Fast Castle
10 294 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,095 8,770 4,175 850 24,890 25,732
9,000 7,245 1,150 350 17,745 24,403
6,400 7,630 3,200 200 17,430 17,767
6,270 4,810 2,635 650 14,365 15,523
4,925 4,220 200 200 9,545 19,870
5,380 3,275 525 100 9,280 11,028
4,500 3,235 250 850 8,835 9,494
700 125 0 0 825 1,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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