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Lombardia

509514285Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 62m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
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1305
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1285
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Player eAPM Actions Feudal Castle Imperial Opening
51 3,199 9:51 22:38 37:01 ⚔ Scout Rush
46 2,899 10:46 14:39 37:08 ⛏ Fast Castle
45 2,826 10:22 14:19 32:35 ⛏ Fast Castle
41 2,585 11:30 18:03 36:22 ⛏ Fast Castle
37 2,331 11:25 16:36 33:39 ⛏ Fast Castle
36 2,264 12:04 20:23 37:36 ⛏ Fast Castle
32 2,033 10:45 16:18 34:20 ⛏ Fast Castle
24 1,475 12:46 21:48 40:40

Resources

Player Food Wood Gold Stone Spent Collected
35,290 33,990 23,325 3,650 96,255 116,689
42,500 24,656 20,225 2,995 90,376 95,937
44,805 19,492 22,370 2,330 88,997 91,565
42,735 18,657 21,825 5,735 88,952 105,200
37,900 22,238 17,275 2,995 80,408 87,060
42,280 22,837 10,250 2,065 77,432 81,647
36,160 23,024 13,700 3,140 76,024 91,148
34,300 23,785 10,880 2,415 71,380 84,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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