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Oasis

509311488Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 56m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
1175
+18
🇨🇳 Cumans · China
1174
+18
🇪🇸 Mongols · Spain
1146
+19
🇹🇼 Magyars · Taiwan
1124
+19
🇦🇷 Ethiopians · Argentina
1224
-20
🇧🇴 Franks · Bolivia
1205
-18
🇳🇱 Saracens · Netherlands
1205
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🇺🇸 Vikings · United States
1194
-18
Player eAPM Actions Feudal Castle Imperial Opening
70 3,946 9:15 22:37 40:09 ⚔ Archer Rush
51 2,841 10:00 20:01 32:14 ⚔ Archer Rush
48 2,727 9:40 23:02 40:16 ⚔ Scout Rush
45 2,540 9:30 21:12 37:33 ⚔ Scout Rush
43 2,413 10:34 14:53 37:10 ⛏ Fast Castle
35 1,947 11:17 22:41 47:03 ⛏ Fast Castle
26 1,484 10:33 15:29 39:19 ⛏ Fast Castle
13 740 11:17 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,135 11,685 21,395 2,150 65,365 68,134
24,380 18,155 17,565 4,850 64,950 69,173
23,025 21,879 11,715 3,395 60,014 61,340
19,670 20,841 16,645 200 57,356 63,487
13,255 19,110 16,225 3,450 52,040 68,818
22,865 16,353 9,385 2,100 50,703 54,639
11,225 18,672 10,645 910 41,452 45,901
3,000 1,728 590 125 5,443 6,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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