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Lombardia

509213625Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 63m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1254
+14
🇦🇷 Hindustanis · Argentina
1204
+16
🇺🇸 Britons · United States
1143
+18
🇦🇺 Franks · Australia
1123
+20
🇺🇸 Vikings · United States
1227
-18
🇧🇷 Cumans · Brazil
1224
-18
🇩🇪 Khitans · Germany
1208
-17
🇺🇸 Romans · United States
1148
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,870 10:51 14:26 28:17 ⛏ Fast Castle
34 2,143 11:00 19:27 34:47 ⚔ Scout Rush
33 2,098 10:54 15:17 27:31 ⛏ Fast Castle
30 1,900 11:11 18:25 30:50 ⛏ Fast Castle
30 1,873 11:19 15:55 31:53 ⛏ Fast Castle
29 1,814 11:28 15:46 32:04 ⛏ Fast Castle
24 1,537 9:38 21:53 31:06 ⛏ Fast Castle
21 1,308 12:10 17:14 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,685 35,835 27,605 3,195 116,320 120,274
40,915 20,809 38,720 3,800 104,244 121,357
49,820 33,892 17,375 2,900 103,987 107,221
52,735 28,161 16,050 2,950 99,896 107,038
38,545 24,653 26,170 2,770 92,138 100,332
42,585 17,228 23,930 3,755 87,498 98,296
18,320 37,641 21,385 3,370 80,716 85,149
15,625 32,611 23,445 5,035 76,716 107,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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