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Fortress

509153510Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 88m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1258
+13
🇬🇧 Goths · United Kingdom
1234
+14
🇺🇸 Vikings · United States
1212
+15
🇺🇸 Khmer · United States
1130
+17
🇫🇷 Persians · France
1268
-19
🇨🇳 Spanish · China
1210
-16
🇫🇷 Italians · France
1122
-12
🇨🇳 Mongols · China
1118
-12
Player eAPM Actions Feudal Castle Imperial Opening
105 9,283 8:10 11:49 27:52 ⛏ Fast Castle
35 3,099 7:24 11:21 30:39 ⛏ Fast Castle
31 2,732 7:41 11:33 26:21 ⛏ Fast Castle
28 2,509 7:04 11:30 27:27 ⛏ Fast Castle
28 2,492 8:06 12:15 21:11 ⛏ Fast Castle
28 2,456 7:16 15:47 34:33 ⛏ Fast Castle
26 2,290 9:22 13:33 33:32 ⛏ Fast Castle
20 1,801 7:53 14:22 26:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,855 58,715 44,795 4,010 210,375 211,766
88,800 44,675 59,270 6,110 198,855 205,582
93,135 52,470 40,650 4,490 190,745 203,093
55,005 93,354 21,030 4,450 173,839 188,211
69,535 41,095 37,145 3,430 151,205 154,457
68,890 29,760 31,330 4,595 134,575 140,232
29,150 45,975 24,540 6,395 106,060 124,620
31,255 23,280 27,585 850 82,970 119,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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