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Fortress

508760819Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 44m 14s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1207
+13
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1180
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1137
+16
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1174
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🇨🇴 Bohemians · Colombia
1159
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🇲🇽 Berbers · Mexico
1114
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1091
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,771 7:42 12:00 24:56 ⛏ Fast Castle
37 1,628 7:14 11:15 27:46 ⛏ Fast Castle
34 1,514 9:44 14:28 26:45 ⛏ Fast Castle
25 1,111 10:05 14:18 27:58 ⛏ Fast Castle
24 1,066 7:37 11:51 30:56 ⛏ Fast Castle
24 1,051 9:29 13:20 19:23 ◆ FC into Fast Imp
19 859 6:35 13:31 31:41 ⛏ Fast Castle
16 712 9:23 15:55 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,645 24,705 14,765 2,635 63,750 69,810
28,605 18,385 13,995 1,350 62,335 76,339
25,530 14,125 10,885 2,450 52,990 68,114
21,895 13,215 10,965 375 46,450 55,802
12,520 15,560 14,835 3,300 46,215 49,982
18,165 12,660 7,970 1,775 40,570 45,536
18,780 9,613 11,000 700 40,093 43,509
19,320 5,830 13,985 725 39,860 43,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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