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Lombardia

507384807Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 26m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,070 11:25 17:48 — ⛏ Fast Castle
37 987 11:25 15:25 — ⚔ FC into Scouts
37 1,004 11:05 15:11 — ⛏ Fast Castle
34 912 8:38 19:09 — ⚔ Scout Rush
33 890 9:17 22:13 — ⚔ Scout Rush
25 682 10:41 15:28 — ⛏ Fast Castle
25 660 9:52 22:15 — ⛏ Fast Castle
25 677 10:11 23:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,570 4,736 935 1,240 14,481 15,270
7,985 4,299 550 100 12,934 13,418
4,875 4,502 1,960 200 11,537 12,141
3,560 4,277 3,625 5 11,467 12,305
6,325 3,854 790 100 11,069 11,803
5,125 3,888 1,625 105 10,743 13,652
4,800 4,717 300 925 10,742 11,404
5,245 3,170 790 1,145 10,350 10,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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