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Lombardia

507170688Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 68m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,985 9:14 20:27 34:50 ⚔ Scout Rush
30 2,047 10:42 14:36 29:17 ⛏ Fast Castle
30 2,043 9:45 21:49 41:38 ⚔ Scout Rush
29 2,008 10:23 21:45 38:12 ⚔ Archer Rush
29 1,981 10:43 15:04 42:54 ⛏ Fast Castle
27 1,822 12:28 18:23 55:38 ⛏ Fast Castle
22 1,493 13:43 19:09 42:03 ⛏ Fast Castle
14 952 10:06 24:37 29:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,800 43,907 13,635 3,650 98,992 107,473
58,300 17,823 16,450 3,915 96,488 102,897
53,825 23,788 8,135 7,000 92,748 98,453
36,470 22,505 25,240 5,700 89,915 91,599
46,140 27,121 9,615 3,400 86,276 89,899
46,515 13,535 24,170 1,050 85,270 91,774
26,610 23,894 23,375 1,050 74,929 76,269
27,935 16,952 5,205 1,075 51,167 54,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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