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Lombardia

507166879Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 38m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Hindustanis · Belgium
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+12
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1316
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🇧🇷 Koreans · Brazil
1282
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1219
+17
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🇨🇴 Maya · Colombia
1266
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🇺🇸 Vikings · United States
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🇨🇴 Franks · Colombia
1222
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,026 10:36 14:37 30:15 ⛏ Fast Castle
43 1,646 10:28 18:14 — ⚔ FC into Archers
35 1,353 9:43 23:19 35:38 ⚔ Archer Rush
34 1,315 9:18 19:43 34:34 ⚔ Scout Rush
33 1,282 11:58 16:17 — ⛏ Fast Castle
32 1,249 9:59 21:57 37:29 ⛏ Fast Castle
30 1,167 10:35 20:55 35:48 ⚔ Archer Rush
26 1,021 11:07 15:40 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,365 10,878 14,240 850 49,333 51,689
17,255 9,410 7,960 850 35,475 38,057
15,820 9,326 6,635 1,805 33,586 34,845
10,615 13,940 5,535 2,930 33,020 35,138
15,570 7,060 7,445 875 30,950 33,320
11,050 11,609 7,875 200 30,734 35,077
14,860 10,918 3,240 1,700 30,718 38,664
9,860 9,563 7,065 420 26,908 32,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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