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African Clearing

506959677Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1204
+15
🇹🇼 Huns · Taiwan
1189
+15
🇨🇦 Spanish · Canada
1087
+21
🇲🇽 Portuguese · Mexico
1076
+20
🇵🇦 Hindustanis · Panama
1192
-18
🇺🇸 Magyars · United States
1177
-18
🇺🇸 Armenians · United States
1172
-18
🇲🇽 Berbers · Mexico
1151
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,793 13:19 28:58 —
30 1,563 13:06 31:00 — ⚔ Tower Rush
29 1,478 14:46 25:30 42:50 ⚔ Skirmisher Rush
29 1,509 12:10 25:49 51:29 ⚔ Archer Rush
25 1,281 10:57 23:28 37:02 ⚔ Scout Rush
22 1,160 13:22 16:56 31:07 ⛏ Fast Castle
19 972 14:12 19:17 38:30 ⛏ Fast Castle
18 940 13:30 19:49 46:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,855 12,965 9,575 5,600 59,995 74,303
26,190 12,899 10,270 4,525 53,884 60,523
14,595 17,089 9,060 2,250 42,994 47,975
14,780 15,728 3,325 1,680 35,513 38,710
14,460 10,649 4,800 2,745 32,654 33,165
15,775 8,408 5,565 2,400 32,148 32,910
13,985 10,210 5,170 2,085 31,450 34,393
6,105 4,405 300 875 11,685 12,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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