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African Clearing

506279965Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 40m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1237
+16
🇵🇪 Maya · Peru
1229
+16
🇦🇺 Huns · Australia
1222
+17
🇹🇼 Romans · Taiwan
1208
+17
🇧🇷 Italians · Brazil
1259
-17
🇺🇸 Aztecs · United States
1246
-17
🇬🇧 Mongols · United Kingdom
1238
-17
🇲🇽 Muisca · Mexico
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,877 13:02 17:18 — ⛏ Fast Castle
32 1,300 12:39 16:29 32:52 ⛏ Fast Castle
31 1,268 13:36 25:26 — ⚔ Scouts into Archers
28 1,120 14:06 24:58 — ⚔ Archer Rush
27 1,092 13:13 18:47 — ⛏ Fast Castle
20 804 14:35 19:17 37:26 ⛏ Fast Castle
19 770 15:04 26:51 — ⚔ Scout Rush
17 687 13:23 17:45 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,965 10,360 8,310 1,050 35,685 37,556
14,430 12,722 4,125 1,075 32,352 33,461
11,675 10,340 8,530 1,600 32,145 33,566
10,145 11,225 3,820 3,220 28,410 30,093
12,820 7,297 3,350 500 23,967 24,402
6,350 9,780 3,440 1,825 21,395 22,263
8,100 7,966 3,030 300 19,396 21,439
7,100 6,804 2,930 1,050 17,884 18,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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