AoeStats
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Arena

505563162Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1203
+17
🇧🇷 Cumans · Brazil
1189
+17
🇧🇷 Cumans · Brazil
1128
+20
🇧🇷 Bulgarians · Brazil
1032
+23
🇺🇸 Britons · United States
1251
-21
🇧🇷 Persians · Brazil
1237
-20
🇦🇷 Khmer · Argentina
1186
-18
🇺🇸 Malians · United States
1175
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 1,650 9:22 24:13 — ⚔ M@A Rush
39 1,468 11:20 14:54 35:16 ⛏ Fast Castle
36 1,354 10:37 14:10 — ⛏ Fast Castle
28 1,060 10:49 14:54 34:32 ⛏ Fast Castle
27 1,029 10:19 14:30 — ⛏ Fast Castle
26 985 10:28 21:33 —
25 948 9:42 21:34 — ⛏ Fast Castle
20 734 9:05 23:18 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,270 12,045 6,650 1,600 33,565 35,991
13,985 9,530 5,580 1,880 30,975 34,651
14,805 10,035 1,820 200 26,860 32,148
10,725 7,860 4,170 750 23,505 26,776
12,175 7,060 3,080 1,090 23,405 27,082
7,635 7,500 2,360 300 17,795 24,313
7,305 4,220 1,290 830 13,645 13,945
5,825 5,978 1,290 305 13,398 14,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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