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African Clearing

505345572Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 31m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khitans · Australia
1362
+12
🇨🇦 Mongols · Canada
1294
+15
🇮🇹 Turks · Italy
1212
+19
🇺🇸 Franks · United States
1095
+24
🇺🇸 Muisca · United States
1292
-18
🇺🇸 Malay · United States
1277
-18
🇨🇦 Gurjaras · Canada
1266
-17
🇺🇸 Vikings · United States
1254
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,089 11:44 23:24 — ⚔ Scout Rush
31 983 13:47 20:08 — ⛏ Fast Castle
29 909 13:27 27:51 — ⚔ Archer Rush
29 912 13:54 20:16 — ⚔ Scout Rush
27 859 13:00 16:55 — ⛏ Fast Castle
26 837 13:37 17:16 — ⛏ Fish Boom FC
20 647 15:29 19:29 — ⛏ Fast Castle
19 611 14:48 25:42 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,900 7,658 1,360 1,690 18,608 19,734
7,085 8,840 1,205 200 17,330 19,546
8,075 4,584 3,370 200 16,229 16,273
8,150 5,238 2,470 200 16,058 18,716
9,190 4,406 1,990 200 15,786 16,386
6,225 5,395 1,835 2,150 15,605 15,987
4,815 5,480 2,810 200 13,305 13,679
5,455 3,863 2,275 200 11,793 12,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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