African Clearing
505343033Analyzed4v4 RM
·
23d ago on Sep 9, 2026·
21m 13s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
JR91
5 units ordered
Knight5
First military 18:06 — Knight
lucasmauriciogona
0 units ordered
El Maxo
8 units ordered
Spearman4
Scout Cavalry4
First military 12:53 — Spearman
变态
3 units ordered
Monk3
First military 21:05 — Monk
AxingQuestions
4 units ordered
Spearman2
Archer2
First military 19:05 — Spearman
Juan_DavidMLL
1 units ordered
Pikeman1
First military 20:54 — Spearman
HK | Jai Guru Deva
3 units ordered
Scout Cavalry2
Spearman1
First military 18:27 — Scout Cavalry
文風
0 units ordered
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JR91’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
El Maxo’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
变态’s army
and what beats it
beaten by
Eagle Scout
+8
Scout Cavalry
+6
AxingQuestions’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
Juan_DavidMLL’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
HK | Jai Guru Deva’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3