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Hill Fort

505157056Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 43m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
1300
+15
🇦🇷 Portuguese · Argentina
1271
+16
🇦🇷 Malay · Argentina
1234
+18
🇺🇸 Vietnamese · United States
1230
+18
🇨🇷 Hindustanis · Costa Rica
1319
-18
🇺🇸 Bengalis · United States
1271
-17
🇨🇦 Britons · Canada
1259
-16
🇨🇷 Vietnamese · Costa Rica
1258
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,040 10:35 17:10 32:41 ⛏ Fast Castle
43 1,880 11:02 15:20 34:19 ⛏ Fast Castle
39 1,687 10:38 17:39 30:05 ⛏ Fast Castle
36 1,582 10:46 16:01 31:15 ⛏ Fast Castle
32 1,381 11:46 16:34 — ⛏ Fast Castle
31 1,355 11:57 16:07 37:35 ⛏ Fast Castle
27 1,168 10:48 16:08 29:42 ⛏ Fast Castle
22 964 13:29 16:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,435 11,315 14,130 2,300 50,180 60,436
16,100 18,439 10,825 3,120 48,484 58,673
17,810 19,395 7,520 1,610 46,335 54,287
12,575 16,695 12,795 3,450 45,515 53,870
12,650 17,151 11,020 1,500 42,321 49,433
18,775 9,220 8,135 200 36,330 41,961
14,420 3,310 7,500 0 25,230 25,843
9,900 9,080 2,160 1,455 22,595 28,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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