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African Clearing

505144171Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 48m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1275
+14
🇺🇸 Vietnamese · United States
1269
+15
🇺🇸 Bengalis · United States
1256
+15
🇹🇷 Franks · Türkiye
1243
+16
🇲🇽 Persians · Mexico
1269
-16
🇦🇷 Spanish · Argentina
1261
-16
🇦🇷 Vietnamese · Argentina
1210
-14
🇨🇳 Wei · China
1204
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,896 13:40 18:08 42:04 ⛏ Fast Castle
35 1,718 13:16 24:59 42:31 ⚔ Archer Rush
34 1,638 12:57 27:40 38:48 ⚔ Scouts into Skirms
25 1,210 14:27 19:40 36:30 ⛏ Fast Castle
25 1,214 12:44 32:39 — ⚔ Archer Rush
21 1,019 14:22 18:41 34:57 ⛏ Fast Castle
20 979 14:26 21:07 37:47 ⛏ Fast Castle
20 962 13:17 17:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,010 13,538 14,170 2,775 57,493 64,970
24,820 15,827 13,215 1,050 54,912 66,494
20,555 14,565 8,670 2,520 46,310 55,105
20,630 10,940 12,570 305 44,445 53,176
16,280 14,400 5,185 2,970 38,835 46,367
13,055 15,743 8,005 1,600 38,403 43,213
8,895 9,271 1,590 1,225 20,981 21,610
6,975 5,940 1,545 2,375 16,835 16,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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