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African Clearing

505040590Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 49m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1253
+14
🇨🇱 Magyars · Chile
1248
+14
🇺🇸 Dravidians · United States
1241
+15
🇳🇱 Japanese · Netherlands
1205
+16
🇬🇧 Bohemians · United Kingdom
1227
-15
🇭🇰 Dravidians · Hong Kong SAR China
1213
-15
🇬🇷 Japanese · Greece
1207
-15
🇭🇰 Vietnamese · Hong Kong SAR China
1187
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,562 12:58 17:00 42:13 ⛏ Fast Castle
41 2,035 13:29 25:08 40:45 ⚔ Scout Rush
34 1,674 14:12 18:24 37:46 ⛏ Fast Castle
33 1,630 13:20 25:59 40:50 ⚔ Scouts into Skirms
26 1,296 16:02 20:19 36:41 ⛏ Fish Boom FC
26 1,305 14:49 18:33 37:57 ⛏ Fast Castle
19 923 14:42 18:42 —
17 836 14:41 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,055 14,515 17,525 950 55,045 63,947
21,670 23,580 7,870 1,705 54,825 58,681
24,545 17,013 9,295 1,050 51,903 55,504
15,470 19,714 12,120 2,600 49,904 56,215
20,490 13,327 10,005 3,695 47,517 49,116
21,715 16,075 7,100 1,700 46,590 55,510
11,760 8,777 1,320 1,150 23,007 27,291
5,895 4,563 380 1,235 12,073 13,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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