AoeStats
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Arena

504628706Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 40m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1280
+15
🇺🇸 Goths · United States
1242
+17
🇨🇦 Koreans · Canada
1230
+19
🇧🇪 Persians · Belgium
1192
+19
🇺🇾 Italians · Uruguay
1330
-21
1263
-17
🇺🇾 Burgundians · Uruguay
1261
-17
🇹🇼 Teutons · Taiwan
1170
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,310 10:25 14:04 30:02 ⛏ Fast Castle
40 1,624 11:21 16:42 — ⛏ Fast Castle
35 1,432 10:20 14:52 33:16 ⛏ Fast Castle
32 1,289 10:30 15:15 33:29 ⛏ Fast Castle
31 1,270 11:11 15:59 29:12 ⛏ Fast Castle
29 1,193 10:31 14:38 35:05 ⛏ Fast Castle
28 1,157 8:49 26:25 — ⚔ Towers FC
23 945 11:41 17:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,445 14,175 10,470 3,770 58,860 60,704
23,985 11,540 8,925 1,050 45,500 50,029
16,635 10,665 8,275 2,275 37,850 41,427
11,975 13,175 3,815 1,670 30,635 34,125
11,870 11,540 5,640 1,510 30,560 35,693
11,165 9,660 5,775 1,310 27,910 30,136
10,905 7,688 1,995 1,865 22,453 26,568
10,050 7,340 1,405 1,355 20,150 22,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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