AoeStats
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Arena

504620784Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 45m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1249
+11
🇨🇳 Malians · China
1238
+11
🇺🇸 Berbers · United States
1233
+11
🇨🇴 Persians · Colombia
1039
+18
🇧🇷 Khmer · Brazil
1151
-14
🇧🇷 Tatars · Brazil
1134
-13
🇺🇸 Mongols · United States
1123
-13
🇨🇱 Slavs · Chile
1069
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,393 9:29 14:18 37:06 ⛏ Fast Castle
30 1,356 9:42 14:45 36:22 ⛏ Fast Castle
27 1,230 10:42 14:33 31:29 ⛏ Fast Castle
23 1,036 10:58 15:39 31:28 ⛏ Fast Castle
22 1,020 10:25 14:21 28:49 ⛏ Fast Castle
19 888 10:49 17:56 34:21 ⛏ Fast Castle
17 784 11:18 16:25 31:38 ⛏ Fast Castle
17 790 10:26 15:22 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,635 19,780 16,000 3,050 63,465 68,216
26,975 18,475 13,945 3,650 63,045 69,210
27,085 14,945 15,185 2,450 59,665 73,906
26,240 10,215 18,085 2,850 57,390 58,412
22,020 10,755 13,945 2,150 48,870 59,676
20,485 12,955 10,405 2,150 45,995 49,977
11,580 13,675 2,680 3,045 30,980 31,525
14,305 9,085 3,855 2,255 29,500 32,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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