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Socotra

504617007Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 36m 9s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1255
+14
🇦🇹 Muisca · Austria
1247
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1240
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🇺🇾 Malay · Uruguay
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1233
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🇨🇴 Teutons · Colombia
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,037 10:16 25:13 — ⚔ Archer Rush
46 1,673 9:33 22:05 — ⚔ Archer Rush
37 1,344 11:25 17:27 — ⛏ Fast Castle
34 1,214 9:40 17:32 — ⛏ Fast Castle
29 1,058 11:16 23:15 — ⚔ M@A Rush
28 1,007 9:25 24:07 —
26 939 11:41 18:28 31:39 ⛏ Fast Castle
17 623 12:23 19:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,100 8,980 5,750 1,400 26,230 28,879
13,205 5,790 5,340 200 24,535 29,550
11,795 5,383 5,120 200 22,498 26,076
9,340 8,030 4,725 150 22,245 23,514
9,390 4,771 4,030 125 18,316 18,858
9,200 5,865 2,850 130 18,045 18,852
4,905 4,886 3,920 135 13,846 15,014
4,050 2,733 775 250 7,808 8,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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