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African Clearing

504371417Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 92m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1326
+17
🇺🇸 Sicilians · United States
1257
+19
🇺🇸 Bengalis · United States
1195
+22
🇺🇸 Celts · United States
1141
+23
🇻🇳 Vietnamese · Vietnam
1407
-23
🇹🇼 Magyars · Taiwan
1345
-21
1307
-20
🇨🇳 Mongols · China
1253
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,928 13:38 18:29 44:46 ⛏ Fast Castle
39 3,626 12:23 19:42 40:19 ⚔ Scout Rush
38 3,537 12:57 24:15 33:36 ⛏ Fish Boom FC
36 3,360 13:39 26:04 61:30 ⚔ Towers FC
32 2,954 14:14 18:12 40:50 ⛏ Fast Castle
31 2,859 14:26 18:35 34:00 ⛏ Fast Castle
17 1,575 13:04 30:19 54:57 ⚔ Scout Rush
12 1,139 15:10 27:00 50:39

Resources

Player Food Wood Gold Stone Spent Collected
67,960 38,470 26,640 5,050 138,120 144,438
70,390 23,746 17,695 5,925 117,756 130,580
43,970 42,806 25,500 5,035 117,311 121,908
45,090 44,236 12,850 8,325 110,501 139,236
37,415 33,018 23,975 5,900 100,308 107,611
46,515 19,383 28,930 3,560 98,388 105,834
19,400 27,833 13,890 2,000 63,123 76,486
11,465 10,520 2,945 1,680 26,610 25,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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