AoeStats
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Nomad

504355379Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 15m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1250
+14
🇺🇸 Hindustanis · United States
1234
+15
🇨🇳 Slavs · China
1214
+16
🇺🇸 Bengalis · United States
1156
+17
🇨🇴 Mongols · Colombia
1242
-17
🇻🇪 Franks · Venezuela
1214
-16
🇵🇪 Burgundians · Peru
1201
-15
🇹🇼 Persians · Taiwan
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 683 12:27 — — ⛏ Fish Boom FC
42 630 — — — ⛏ Fish Boom
33 496 12:44 — — ⛏ Fish Boom into Galleys
23 347 12:45 — — ⛏ Fish Boom
20 303 12:48 — — ⛏ Fish Boom
19 287 14:13 — —
18 276 — — — ⛏ Fish Boom
5 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,700 1,837 250 100 4,887 4,770
2,800 1,838 50 100 4,788 4,744
2,025 2,280 260 0 4,565 5,020
1,950 2,387 50 0 4,387 4,557
1,750 2,250 0 100 4,100 4,406
1,800 1,825 50 100 3,775 4,091
1,650 1,425 50 100 3,225 3,323
200 400 0 100 700 147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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