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African Clearing

504319622Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 106m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1181
+13
🇩🇪 Romans · Germany
1067
+18
1062
+18
🇧🇪 Khmer · Belgium
1050
+18
🇲🇽 Aztecs · Mexico
1163
-19
🇺🇸 Dravidians · United States
1102
-17
🇺🇸 Mongols · United States
1097
-16
🇲🇽 Magyars · Mexico
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 4,379 14:11 18:35 34:09 ⛏ Fast Castle
40 4,231 15:11 27:43 47:12 ⚔ Scout Rush
35 3,769 15:41 19:39 45:30 ⚔ M@A FC
35 3,760 13:03 18:04 34:03 ⛏ Fast Castle
31 3,344 14:15 18:25 41:53 ⛏ Fast Castle
29 3,096 14:16 30:52 52:34 ⚔ M@A Rush
21 2,190 14:36 22:18 40:01 ⛏ Fast Castle
16 1,699 14:57 26:38 40:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
85,110 42,140 22,345 4,795 154,390 161,887
76,555 46,528 29,200 1,120 153,403 156,786
98,410 32,520 14,830 3,080 148,840 159,330
48,775 63,243 30,225 3,910 146,153 157,615
63,130 27,203 46,060 7,465 143,858 149,046
51,935 51,240 36,240 3,860 143,275 146,597
41,710 47,730 26,320 3,560 119,320 143,215
49,230 29,783 27,425 6,110 112,548 117,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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