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African Clearing

504310151Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 55m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
1261
+12
🇫🇷 Sicilians · France
1167
+16
🇺🇸 Celts · United States
1164
+17
🇦🇺 Spanish · Australia
1084
+20
🇨🇦 Mongols · Canada
1301
-21
🇨🇦 Vikings · Canada
1184
-17
🇺🇸 Cumans · United States
1125
-14
🇩🇪 Bohemians · Germany
1094
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,881 12:40 20:01 41:49 ⛏ Fast Castle
49 2,719 11:38 21:43 — ⚔ Archer Rush
46 2,558 13:18 32:39 44:15 ⛏ Fast Castle
36 2,020 14:31 18:55 35:57 ⛏ Fast Castle
32 1,745 12:51 21:06 54:01 ⛏ Fast Castle
30 1,665 13:52 26:16 50:50 ⚔ Skirmisher Rush
20 1,108 14:01 24:20 43:45 ⚔ Towers FC
11 618 19:49 30:17 —

Resources

Player Food Wood Gold Stone Spent Collected
23,635 22,598 13,190 2,675 62,098 64,411
25,630 16,218 13,395 3,670 58,913 64,699
16,855 17,564 11,175 1,875 47,469 49,060
12,405 16,287 8,090 2,450 39,232 46,611
16,810 13,823 6,250 1,650 38,533 44,779
15,230 9,742 8,275 1,050 34,297 41,002
15,495 11,961 3,980 2,125 33,561 36,229
10,985 9,912 3,555 1,125 25,577 27,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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