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Nomad

504291442Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 69m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1301
+12
🇧🇪 Spanish · Belgium
1291
+12
🇧🇪 Persians · Belgium
1240
+14
🇧🇪 Vikings · Belgium
1137
+19
🇹🇷 Wei · Türkiye
1250
-16
🇦🇷 Sicilians · Argentina
1223
-15
🇺🇸 Dravidians · United States
1177
-13
🇲🇽 Franks · Mexico
1175
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,154 13:57 18:35 44:04 ⛏ Fish Boom FC
44 3,068 14:53 19:19 34:57 ⛏ Fish Boom FC
38 2,647 15:12 19:39 49:48 ⛏ Fish Boom FC
27 1,851 13:33 22:36 63:06 ⚔ Fish Boom into Archers
24 1,686 14:50 22:44 38:40 ⛏ Fish Boom FC
22 1,546 13:30 29:38 — ⛏ Fish Boom into Fire Galleys
22 1,505 13:33 20:47 34:47 ⛏ Fish Boom into Galleys FC
12 803 15:04 27:41 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
45,870 22,885 22,560 3,400 94,715 99,622
41,780 21,200 19,565 2,760 85,305 91,684
35,930 18,824 21,505 8,060 84,319 96,829
32,015 16,920 19,625 3,760 72,320 78,686
28,175 23,775 14,795 4,605 71,350 80,482
18,550 21,393 7,755 2,850 50,548 51,695
20,260 17,735 7,900 2,375 48,270 58,381
12,635 14,000 5,840 1,450 33,925 39,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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