AoeStats
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QS Arena

503727830Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 4m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Vietnamese · Ecuador
1270
+11
🇲🇽 Khmer · Mexico
1153
+16
🇲🇽 Bohemians · Mexico
1131
+17
🇲🇽 Persians · Mexico
979
+23
🇺🇸 Britons · United States
1164
-17
🇨🇳 Shu · China
1164
-17
🇲🇽 Aztecs · Mexico
1140
-16
🇦🇷 Saracens · Argentina
1132
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 258 — — —
45 211 — — —
42 199 — — —
37 175 — — —
34 160 — — —
28 132 — — —
27 128 — — —
13 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 200 0 0 950 1,177
750 150 0 0 900 1,087
500 275 0 0 775 1,022
500 175 0 0 675 989
400 250 0 0 650 958
450 125 50 0 625 1,034
450 150 0 0 600 968
400 50 0 0 450 986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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