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503214944Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 24m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1205
+17
🇺🇸 Magyars · United States
1200
+17
🇨🇳 Italians · China
1161
+19
🇨🇭 Mongols · Switzerland
1154
+19
🇫🇷 Vietnamese · France
1235
-19
🇺🇸 Franks · United States
1216
-18
🇩🇰 Wu · Denmark
1213
-18
🇨🇴 Inca · Colombia
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,265 9:39 24:03 — ⚔ Archer Rush
45 1,101 9:15 19:46 — ⚔ Archer Rush
34 820 10:10 18:02 — ⚔ Archer Rush
25 615 10:22 — —
22 528 10:54 15:07 — ⛏ Fast Castle
18 429 11:12 15:03 — ⛏ Fast Castle
18 450 10:42 22:33 — ⚔ Scout Rush
17 404 10:39 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,975 5,005 2,435 200 13,615 13,682
7,040 3,480 840 200 11,560 13,689
5,725 5,235 250 200 11,410 12,279
5,250 4,051 1,745 200 11,246 11,885
3,960 4,550 2,280 100 10,890 12,032
6,045 3,380 725 100 10,250 10,908
4,900 4,130 200 905 10,135 10,885
3,840 2,263 685 355 7,143 8,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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