AoeStats
← sergioguarin19

Arabia

509534313Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 27m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1103
+13
🇲🇽 Vietnamese · Mexico
1071
+14
🇨🇴 Malay · Colombia
1072
-15
🇨🇴 Aztecs · Colombia
1000
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,091 18:59 23:56 — ⚔ Drush FC
24 675 18:02 — — ⚔ Towers into Scouts
22 620 11:20 — — ⚔ Scout Rush
21 589 11:22 24:22 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,125 4,516 1,625 0 11,266 13,774
5,425 3,282 250 1,500 10,457 11,244
4,350 3,125 740 105 8,320 9,066
3,530 2,605 775 125 7,035 8,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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