Arabia
509530038Analyzed2v2 RM
·
5d ago on Sep 27, 2026·
36m 54s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 233,872 analysed team-game players on Arabia.
sergioguarin19
S
Feudal Age
9:29
vs 10:18
top 25%
Castle Age
17:47
vs 22:29
top 10%
Imperial Age
—
vs 39:59
btm 0%
eAPM
39
vs 31
top 34%
First military
17:48
vs 11:39
btm 17%
▲
Fast Feudal Age at 9:29 — faster than 75% of analysed players on Arabia
▲
Fast Castle Age at 17:47 — faster than 90% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 17:47
cristianalarconcalderon
D
Feudal Age
11:44
vs 10:18
btm 19%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
15
vs 31
btm 11%
▼
Slow Feudal Age at 11:44 — slower than 81% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Town centers idle 20:11 of the first 30:00 — keep villagers queued
inmortand_joe
D
Feudal Age
21:37
vs 10:18
btm 0%
Castle Age
33:19
vs 22:29
btm 2%
Imperial Age
—
vs 39:59
btm 0%
eAPM
18
vs 31
btm 19%
First military
26:18
vs 11:39
btm 3%
▼
Slow Feudal Age at 21:37 — slower than 100% of analysed players on Arabia
▼
Slow Castle Age at 33:19 — slower than 98% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 26:18 (Serjeant) — later than 97% of analysed players on Arabia
▼
Town centers idle 22:16 of the first 33:19 — keep villagers queued
qvbcheng
C
Feudal Age
13:12
vs 10:18
btm 6%
Castle Age
18:34
vs 22:29
top 14%
Imperial Age
—
vs 39:59
btm 0%
eAPM
24
vs 31
btm 31%
First military
13:56
vs 11:39
btm 31%
▼
Slow Feudal Age at 13:12 — slower than 94% of analysed players on Arabia
▲
Fast Castle Age at 18:34 — faster than 86% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 20s across the first 18:34