AoeStats
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Oasis

509397272Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 46m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1079
+11
🇫🇷 Maya · France
1046
+12
🇨🇴 Mongols · Colombia
959
+16
🇹🇭 Italians · Thailand
1015
-15
🇺🇸 Goths · United States
968
-13
🇮🇳 Khmer · India
906
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,176 12:37 18:09 39:54 ⛏ Fast Castle
35 1,628 10:50 20:39 37:25
28 1,307 11:57 21:44 — ⚔ FC into Skirms
26 1,206 11:20 15:51 38:26 ⛏ Fast Castle
21 956 11:13 16:15 31:16 ⛏ Fast Castle
18 814 11:02 16:14 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,185 13,208 6,365 1,500 45,258 49,663
22,265 10,558 11,450 850 45,123 47,677
12,950 10,461 8,150 3,555 35,116 37,541
15,165 6,605 11,020 850 33,640 52,055
15,040 10,166 5,180 2,810 33,196 35,828
13,395 11,962 965 2,240 28,562 29,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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