AoeStats
← Malik Bhai

Arena

507940810Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Bohemians · Pakistan
1629
+8
🇵🇰 Persians · Pakistan
1575
+10
🇵🇰 Bohemians · Pakistan
1558
+10
🇵🇰 Persians · Pakistan
963
+30
🇨🇳 Cumans · China
1448
-16
🇮🇹 Slavs · Italy
1444
-15
🇯🇵 Teutons · Japan
1427
-15
🇫🇮 Dravidians · Finland
1353
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 4,099 8:49 20:54 35:30 ⛏ Fast Castle
71 3,429 10:33 14:33 29:16 ⛏ Fast Castle
67 3,278 8:59 23:54 44:55 ⚔ Towers FC
54 2,641 11:18 14:54 33:54 ⛏ Fast Castle
52 2,535 10:00 14:00 29:11 ⛏ Fast Castle
49 2,383 11:02 17:03 36:30 ⛏ Fast Castle
38 1,830 9:41 14:04 28:57 ⛏ Fast Castle
33 1,611 8:28 21:00 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,790 18,433 23,150 3,550 78,923 79,746
34,515 30,775 8,685 1,700 75,675 87,337
22,810 27,175 17,350 3,600 70,935 82,478
31,400 15,380 21,280 2,310 70,370 79,597
24,440 9,555 15,670 1,600 51,265 71,128
15,245 13,030 9,595 2,125 39,995 42,345
16,745 11,112 9,245 500 37,602 39,854
10,985 10,595 1,420 1,150 24,150 28,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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