AoeStats
← Malik Bhai

MegaRandom

507936163Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Khitans · Pakistan
1622
+7
🇵🇰 Khmer · Pakistan
1549
+9
🇻🇳 Maya · Vietnam
1353
+17
🇵🇰 Mongols · Pakistan
933
+30
🇳🇿 Dravidians · New Zealand
1571
-23
🇳🇿 Muisca · New Zealand
1383
-16
🇦🇺 Portuguese · Australia
1321
-14
🇳🇿 Malay · New Zealand
1202
-10
Player eAPM Actions Feudal Castle Imperial Opening
75 3,594 9:51 27:59 42:53 ⚔ Scout Rush
54 2,609 10:18 23:31 38:51 ⚔ Archer Rush
53 2,552 10:18 25:20 — ⚔ Archer Rush
45 2,146 9:23 22:42 43:08 ⚔ Scout Rush
43 2,071 11:38 15:37 31:50 ⛏ Fast Castle
39 1,867 9:57 24:51 — ⚔ Archer Rush
38 1,823 10:03 17:44 34:31 ⛏ Fast Castle
23 1,101 12:37 17:55 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,930 24,358 17,790 1,600 73,678 80,375
25,815 13,233 16,145 850 56,043 57,145
17,400 20,394 11,690 1,500 50,984 74,906
29,430 16,442 3,060 1,105 50,037 51,057
24,830 15,925 6,890 980 48,625 53,916
15,765 13,355 10,910 1,825 41,855 51,255
12,825 14,331 11,810 1,605 40,571 47,546
4,400 4,830 3,795 0 13,025 13,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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