AoeStats
← Malik Bhai

Arena

507912182Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1584
+16
🇨🇳 Wu · China
1569
+16
🇨🇳 Khmer · China
1567
+16
🇨🇳 Armenians · China
1505
+19
🇮🇳 Ethiopians · India
1644
-19
🇵🇰 Spanish · Pakistan
1565
-16
🇵🇰 Hindustanis · Pakistan
1550
-16
🇵🇰 Persians · Pakistan
1542
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 2,658 10:52 15:04 29:23 ⚔ FC into Scouts
41 1,759 10:58 14:50 34:38 ⛏ Fast Castle
41 1,764 11:15 14:55 32:53 ⛏ Fast Castle
39 1,665 11:33 15:10 29:33 ⛏ Fast Castle
36 1,535 10:00 15:25 32:46 ⛏ Fast Castle
34 1,451 10:17 13:14 28:10 ⛏ Fast Castle
31 1,345 11:12 15:03 32:43 ⛏ Fast Castle
28 1,184 10:24 14:06 27:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,085 19,940 15,695 3,780 73,500 76,019
34,370 16,075 16,510 1,800 68,755 79,915
27,725 15,425 17,395 1,745 62,290 64,947
27,240 16,150 15,915 1,600 60,905 65,689
14,770 13,767 8,780 4,240 41,557 50,028
12,370 14,187 8,785 1,500 36,842 41,618
16,035 14,470 3,420 2,180 36,105 44,550
8,375 8,014 2,505 1,425 20,319 22,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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