AoeStats
← Malik Bhai

MegaRandom

507713210Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 41m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1921
+4
🇳🇱 Huns · Netherlands
1850
+6
🇨🇳 Shu · China
1783
+8
🇻🇳 Maya · Vietnam
1716
+10
🇮🇳 Japanese · India
1653
-9
🇳🇴 Lithuanians · Norway
1583
-7
🇵🇰 Bohemians · Pakistan
1571
-6
🇵🇰 Mongols · Pakistan
1548
-6
Player eAPM Actions Feudal Castle Imperial Opening
67 2,746 11:18 15:25 30:46 ⛏ Fast Castle
41 1,684 11:00 14:29 27:23 ⛏ Fast Castle
40 1,646 10:08 13:43 27:45 ⛏ Fast Castle
39 1,607 11:53 15:25 29:42 ⛏ Fast Castle
36 1,470 10:58 14:40 32:54 ⛏ Fast Castle
34 1,409 12:19 16:27 32:47 ⛏ Fast Castle
29 1,188 10:45 15:46 30:09 ⛏ Fast Castle
25 1,022 12:27 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,660 21,258 18,195 1,710 76,823 86,700
12,825 17,345 15,305 3,480 48,955 56,073
21,230 12,365 9,645 3,300 46,540 48,496
15,830 17,510 9,555 3,025 45,920 50,770
14,450 15,815 10,975 4,305 45,545 49,868
15,620 11,355 3,810 3,140 33,925 37,619
10,375 9,830 5,145 1,970 27,320 28,563
4,120 4,440 4,425 1,610 14,595 18,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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