AoeStats
← Malik Bhai

Black Forest

507074508Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 38m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1829
+7
🇳🇱 Persians · Netherlands
1792
+9
🇳🇴 Mongols · Norway
1644
+14
🇵🇰 Teutons · Pakistan
1682
-12
🇵🇰 Bohemians · Pakistan
1580
-9
🇵🇰 Italians · Pakistan
1576
-9
Player eAPM Actions Feudal Castle Imperial Opening
63 2,444 10:55 14:35 27:59 ⛏ Fish Boom FC
48 1,856 9:43 26:00 31:17 ⚔ Fish Boom into M@A into Towers into Archers into Fast Imp
43 1,656 14:33 18:33 24:00 ◆ FC into Fast Imp
36 1,384 10:16 13:48 30:23 ⛏ Fast Castle
35 1,374 12:43 16:34 28:57 ⛏ Fish Boom FC
30 1,180 11:40 20:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,190 19,848 12,500 1,100 55,638 60,805
15,200 17,830 9,025 2,420 44,475 50,109
20,820 10,390 5,195 3,730 40,135 51,503
13,995 12,265 6,340 2,095 34,695 37,290
9,200 9,737 7,075 950 26,962 27,926
7,275 6,924 840 825 15,864 18,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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