AoeStats
← Malik Bhai

African Clearing

506347847Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 64m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Persians · Pakistan
1730
+16
🇵🇰 Gurjaras · Pakistan
1557
+23
🇦🇷 Berbers · Argentina
1534
+24
🇪🇸 Japanese · Spain
1836
-26
🇬🇧 Wu · United Kingdom
1679
-19
🇪🇸 Dravidians · Spain
1654
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 3,908 12:05 15:42 35:28 ⛏ Fast Castle
59 3,811 12:06 21:46 36:30 ⚔ Scout Rush
51 3,241 13:02 17:35 45:25 ⛏ Fast Castle
41 2,596 12:57 17:01 49:11 ⛏ Fast Castle
40 2,538 15:15 18:39 42:22 ⛏ Fish Boom FC
39 2,474 12:48 18:54 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,010 21,482 26,900 4,405 112,797 128,873
50,380 25,967 27,060 3,680 107,087 129,703
41,820 38,160 19,700 4,515 104,195 114,163
18,325 33,218 18,945 7,355 77,843 94,048
32,840 30,528 9,690 4,355 77,413 80,955
29,255 27,439 8,800 4,290 69,784 72,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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