AoeStats
← Malik Bhai

Black Forest

504440496Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 41m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1536
+17
🇨🇳 Koreans · China
1533
+18
🇨🇳 Cumans · China
1529
+18
🇮🇱 Turks · Israel
1458
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🇵🇰 Chinese · Pakistan
1736
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🇵🇰 Khmer · Pakistan
1576
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🇦🇷 Slavs · Argentina
1513
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🇩🇪 Bohemians · Germany
1442
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,229 9:00 27:40 36:31 ⚔ M@A into Archers
48 1,959 11:30 24:51 — ⚔ Skirmisher Rush
45 1,837 10:20 23:53 34:41 ⛏ Fish Boom FC
43 1,759 10:39 21:00 — ⚔ M@A into Towers into Fire Galleys FC
40 1,633 11:02 14:23 27:42 ⛏ Fish Boom FC
30 1,230 10:41 15:18 — ⛏ Fast Castle
28 1,172 11:27 15:15 30:22 ⛏ Fast Castle
26 1,071 11:56 25:40 30:10 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,525 39,111 13,190 5,015 72,841 82,484
23,530 32,820 10,860 1,600 68,810 70,870
27,800 16,595 11,180 1,500 57,075 60,219
15,405 13,856 7,530 2,185 38,976 45,981
13,670 15,816 7,230 720 37,436 40,753
11,530 10,022 4,360 2,045 27,957 35,862
10,205 7,475 875 200 18,755 22,723
5,900 7,188 2,770 1,125 16,983 17,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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