AoeStats
← Malik Bhai

Nomad

504435593Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 49m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1617
+13
🇨🇳 Sicilians · China
1604
+13
🇨🇳 Mongols · China
1550
+16
1477
+19
🇵🇰 Shu · Pakistan
1593
-17
🇬🇧 Magyars · United Kingdom
1568
-16
🇦🇷 Huns · Argentina
1528
-15
🇹🇷 Slavs · Türkiye
1494
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,107 13:39 17:50 40:04 ⛏ Fish Boom FC
51 2,499 12:45 19:22 36:31 ⛏ Fish Boom into Fire Galleys FC
47 2,299 13:38 19:30 38:28 ⛏ Fish Boom into Galleys FC
38 1,845 13:25 17:14 33:59 ⛏ Fish Boom FC
37 1,829 13:04 21:42 36:49 ⛏ Fish Boom into Fire Galleys FC
35 1,693 14:19 26:00 41:04 ⚔ Fish Boom into Towers FC
30 1,454 14:47 28:28 45:48 ⚔ Fish Boom into Towers FC
23 1,140 13:36 21:16 30:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,500 14,652 20,835 4,515 69,502 72,910
22,470 16,590 10,115 3,920 53,095 60,155
16,785 18,716 12,280 4,275 52,056 59,537
22,205 12,408 14,530 2,450 51,593 58,080
15,250 16,551 8,325 2,900 43,026 51,006
16,600 14,293 7,560 1,150 39,603 40,786
15,065 13,776 1,290 1,920 32,051 35,046
8,535 10,680 4,605 3,300 27,120 27,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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