AoeStats
← Malik Bhai

Black Forest

503866731Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 20m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1632
+7
🇵🇰 Chinese · Pakistan
1581
+8
🇵🇰 Gurjaras · Pakistan
1567
+9
🇷🇺 Georgians · Russia
1481
+12
🇳🇱 Dravidians · Netherlands
1430
-10
🇮🇳 Malians · India
1396
-9
🇳🇿 Tatars · New Zealand
1388
-8
🇹🇼 Poles · Taiwan
1387
-8
Player eAPM Actions Feudal Castle Imperial Opening
80 1,621 14:40 — — ⛏ Fish Boom FC
36 728 11:05 — —
35 709 12:06 16:17 — ⛏ Fish Boom FC
35 712 12:08 16:14 — ⛏ Fast Castle
29 595 11:49 — — ⚔ M@A into Archers
29 595 11:26 — — ⚔ Tower Rush
27 553 10:09 15:00 — ⛏ Fast Castle
25 511 14:11 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,275 4,310 665 200 10,450 11,152
4,635 2,875 1,025 200 8,735 8,662
3,700 2,857 200 400 7,157 7,506
3,975 2,415 200 200 6,790 7,602
3,700 2,065 50 675 6,490 7,350
3,700 2,192 555 0 6,447 8,864
3,340 1,940 235 420 5,935 6,450
2,650 2,371 50 310 5,381 6,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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