AoeStats
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Arena

508671614Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 21m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
1174
+15
🇬🇷 Cumans · Greece
1104
+18
🇬🇷 Persians · Greece
1103
+18
🇩🇿 Hindustanis · Algeria
1147
-17
🇩🇿 Turks · Algeria
1147
-17
🇩🇿 Burgundians · Algeria
1147
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 1,217 11:40 16:14 — ⛏ Fast Castle
36 781 11:19 16:57 — ⛏ Fast Castle
34 750 11:50 15:55 20:08 ◆ FC into Fast Imp
28 622 10:31 16:00 — ⛏ Fast Castle
20 442 10:01 14:42 — ⛏ Fast Castle
17 377 10:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,875 3,585 1,135 1,400 10,995 10,973
4,975 3,041 2,125 200 10,341 10,502
4,925 2,675 1,675 100 9,375 9,907
2,870 4,175 875 100 8,020 8,860
4,025 3,275 200 100 7,600 8,528
3,900 2,235 1,335 120 7,590 9,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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