AoeStats
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Arabia

505711080Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 74m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
826
+15
🇨🇱 Byzantines · Chile
770
+16
🇬🇧 Franks · United Kingdom
809
-16
🇬🇧 Burmese · United Kingdom
781
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,087 12:05 28:22 33:27 ⛏ Fast Imperial
36 2,690 10:00 22:10 37:58 ⚔ Scout Rush
33 2,437 11:21 26:04 39:25 ⚔ Scout Rush
19 1,450 12:04 21:32 45:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,965 42,045 9,950 4,040 81,000 82,118
31,965 22,546 17,145 1,725 73,381 92,947
29,560 13,751 23,755 1,785 68,851 95,698
32,355 14,185 18,760 2,915 68,215 71,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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