AoeStats
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Arabia

505603842Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 54m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
955
+8
🇺🇾 Cumans · Uruguay
725
+15
🇨🇱 Byzantines · Chile
783
-13
🇨🇱 Bohemians · Chile
708
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,602 12:22 24:25 40:58 ⚔ Scout Rush
25 1,371 10:09 18:17 37:15 ⛏ Fast Castle
21 1,133 9:40 28:18 38:34
20 1,071 10:54 19:51 47:43

Resources

Player Food Wood Gold Stone Spent Collected
22,205 17,630 14,500 3,000 57,335 66,695
16,375 19,362 14,835 3,010 53,582 60,468
17,150 6,399 10,155 1,495 35,199 46,002
7,535 6,786 3,235 1,780 19,336 20,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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