AoeStats
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Arena

508890598Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 40m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Romans · Macao SAR China
1223
+12
🇩🇪 Goths · Germany
1191
+13
🇲🇴 Persians · Macao SAR China
1104
+17
🇩🇿 Hindustanis · Algeria
1133
-14
🇩🇿 Turks · Algeria
1133
-14
🇩🇿 Burgundians · Algeria
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,987 10:45 15:47 — ⛏ Fast Castle
38 1,530 11:24 14:58 — ⛏ Fast Castle
35 1,414 10:45 17:36 — ⛏ Fast Castle
33 1,324 11:24 16:00 20:00 ◆ FC into Fast Imp
26 1,029 11:13 14:52 29:54 ⛏ Fast Castle
25 1,011 10:08 13:51 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,030 17,050 4,490 1,550 40,120 50,963
13,885 7,760 7,125 565 29,335 34,021
13,385 8,335 6,380 430 28,530 33,315
12,705 5,625 6,255 200 24,785 29,814
7,680 11,165 4,495 100 23,440 25,412
10,200 8,850 445 235 19,730 21,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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