AoeStats
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Arena

508882810Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 43m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1251
+11
🇹🇼 Poles · Taiwan
1239
+12
🇹🇼 Georgians · Taiwan
1144
+16
🇩🇿 Hindustanis · Algeria
1146
-13
🇩🇿 Turks · Algeria
1146
-13
🇩🇿 Burgundians · Algeria
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,187 11:00 14:58 30:45 ⛏ Fast Castle
50 2,209 10:49 15:43 43:30 ⛏ Fast Castle
39 1,716 10:24 14:03 28:35 ⛏ Fast Castle
35 1,538 10:27 14:37 33:32 ⛏ Fast Castle
33 1,466 11:57 15:56 20:48 ◆ FC into Fast Imp
29 1,254 10:38 17:05 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,430 17,425 9,675 2,900 50,430 54,059
21,995 9,750 14,935 200 46,880 50,594
24,970 6,280 10,910 4,100 46,260 55,205
17,690 12,795 7,130 1,075 38,690 42,911
16,470 10,219 10,000 1,150 37,839 39,392
13,765 6,690 5,950 1,600 28,005 30,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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